

Concerned Issue #007 Image: Christopher Livingston The Stanley Parable Unfortunately, Frohman loves the Combine - but he’s so incompetent that he might accidentally become its greatest enemy. Its anti-hero is Gordon Frohman: a hapless, amoral everyman who keeps getting accidentally mistaken for the scientist who might save humanity from the alien Combine. Every time someone mentions Half-Life 2’s Ravenholm level, I have to resist whispering “ u shudnt come here.”Ĭoncerned: The Half-Life and Death of Gordon FrohmanĬoncerned was a more traditionally funny (and legitimately skillful) Garry’s Mod web comic, lampooning Half-Life 2 specifically and first-person shooter tropes in general. I can quote a frankly embarrassing amount of the first Full Life Consequences story by heart, thanks to the excellent narrated dramatization seen below. Because as John puts it, “its a good day to do what has to be done by me and help my brother to defeat the enemys.”

The four- part series follows John Freeman (Gordon Freeman’s hitherto unknown brother) on a gloriously nonsensical, creatively misspelled, and fourth-wall-breaking journey through the events of Half-Life 2.

Half-Life: Full Life Consequencesįull Life Consequences was part of a whole genre of deliberately awful fan fiction, similar to the infamous Doom: Repercussions of Evil. I’d love to hear other people’s favorite projects these are three of mine. Half-Life was moddable as well, and over time, fans have built everything from a full-scale Half-Life remake to a first-person cat mod (named, naturally, Cat-Life) to some crucial pieces of ‘00s internet humor.

Its modding system was an accessible way to learn game design, and the popular Garry’s Mod let people pose and move characters to make videos and comics. Half-Life 2 was extraordinarily extensible. But now that we’ve gotten those plaudits out of the way, let’s talk about Half-Life’s other glorious afterlife: the fan works. Many among us loved the first two games, are still bitter about the loss of Half-Life 3, and are tentatively optimistic about the upcoming Half-Life: Alyx, the first full-length game in the series since 2004. Okay, let’s acknowledge this: the Half-Life series was mechanically and narratively transformative for the first-person shooter genre and gaming as a whole.
